Below is all the artwork I created for an Indie Game I worked on during my fall semester of drawing class. I developed promotional art, screenshot mockups, character sprites, animations, and a working prototype on paper and digitally within the semester. The game is currently being developed.
You can find the official project page
Paleo Hunter is a hand-drawn local multiplayer brawler where two tribes of unique cavemen compete to hunt and return a large prehistoric creature to their hut, in a game of capture the flag.
PROMOTIONAL AND CONCEPT ARTWORK
Promotional art for Paleo Hunter
Promo Art for my Prehistoric Hunting Game Paleo Hunter.
The bosses I have come up with so far.
Some of the characters classes I have created sofar.
A ink and paint illustration of one of the many god creatures. nk drawing on 18x24in paper
The splitscreen mockup.
The original mockup of the game that led me to switch the character art style to something more simplistic.
A 4 player splitscreen mockup of the game.
CHARACTER DESIGN SHEETS
The original art style for the characters.(too detailed for the small size they are going to be) Tried to look more like cave art. Ink drawing on 18x24in paper
The cephalopod warrior in the old art style. Ink drawing on 18x24in paper
The final minimalistic art style for the main character. Tried to look more like cave art. Ink drawing on 18x24in paper
The BeezleBufo Boss! Ink drawing on 18x24in paper
Of course there is going to be a Mammoth. Ink drawing on 18x24in paper
The mob creatures that are going to annoy the players. Ink drawing on 18x24in paper
All the animation frames I did for the main character.
All the sprites for the main character. Animating is serious business.