Gonzalo Alvarez, raised in Port Arthur, TX, is a 23 year old Latino Illustrator, Game Designer, and Creative Director/Founder of the video game studio Macua Studios. Despite growing up in a low-income household and confining community of his small town, he pursued a BFA in Drawing at Lamar University bringing to life his Mexican heritage through comics and video games.
After directing his first game Borders, a game about his parents immigration story, the game received international attention featuring on Univision, Washington Post and many others leading to its invitation to prestigious festivals such as Sheffield Doc/Fest Alternative Realities in the UK and Latin America and Indiecade’s Showcase at E3 2017 in Los Angeles.
With a passion for Mexican folklore and his hispanic roots, his current project “The Legend of Polloman” a Mexican Fantasy graphic novel is an answer to the lack of Mexican representation in pop culture media . Readers follow a Mexican boy journeying a mystical world to overcome internal struggles and vanquish terrifying Folklore creatures. Polloman serves as a contemporary role model for young latino and non-latino children to connect with and through future toy and game adaptations, experience Hispanic culture in all forms of media.
FULL ARTIST STATEMENT PDF BELOW:
A bit more about me:
Much of my illustration influences come from an early fascination with the creepy fantastical stories of my Mexican culture along with the grotesque imagery of Saturday morning cartoons, Tim Burton, and Kentaro Miura.
Growing up, I also had an obsession with the rules and mechanics of video games ,board games, and collectible card games, and remember designing games on paper as early as 8 years old. This has contributed to my current work in the field of game design.