Bio/Artist Statement

Gonzalo Alvarez is a 23 year old Latino Illustrator, Game Designer, and Creative Director/Founder of the video game studio Macua Studios which produced the internationally recognized immigration game, Borders. Born and raised in a low-income household within the small blue-collar community of Port Arthur, TX, he pursued a BFA in Drawing at Lamar University. Through comics, illustrations, and video games, Alvarez aims to animate the stories of his Mexican heritage filling the void of Latino role models in pop culture entertainment.

After directing his first game Borders, a game about his parents immigration story, the game received international attention featuring on Univision, Washington Post and many others leading to its invitation to prestigious festivals such as Sheffield Doc/Fest Alternative Realities in the UK and Latin America and Indiecade’s Showcase at E3 2017 in Los Angeles.

With a passion for Mexican folklore and his Hispanic roots, his current project “The Legend of Polloman” a Mexican Folklore graphic novel is an answer to the lack of positive Mexican representation in pop culture media. Readers follow a Mexican boy journeying the underworld of Mictlan overcoming childhood fears to vanquish terrifying Folklore creatures. Polloman serves as a contemporary role model for young latino and non-latino children to connect with and through future toy and game adaptations, experience Hispanic culture in all forms of media.



A bit more about me:

Much of my illustration influences come from an early fascination with the creepy fantastical stories of my Mexican culture along with the grotesque imagery of Saturday morning cartoons, Tim Burton, and Kentaro Miura.

Growing up, I also had an obsession with the rules and mechanics of video games ,board games, and collectible card games, and remember designing games on paper as early as 8 years old. This has contributed to my current work in the field of game design.

My goals are to mend both of my passion and skillsets for art and game design to create beautiful 2D worlds alongside fun and engaging gameplay.
My next video game project consist of Paleo Hunter a 4-player capture the flag style game, set in a prehistoric time where tribes hunt and battle for food.

I have traveled abroad to Japan and enjoy traveling among others things like playing video games, public speaking, and creating.
If you are interested in commissions for a project,  press inquiries, or just simply saying hello, feel free to email me at: